This would be much better if the enemies took their turn at the same time as the player. Still calculate their turn after the player gives input, but make them move while the player is moving. This would speed up game-play significantly.
This would be much better if the enemies took their turn at the same time as the player. Still calculate their turn after the player gives input, but make them move while the player is moving. This would speed up game-play significantly.
Thanks for the feedback! That would definitely change the pace of the game for sure. It would be quicker but would have to be reworked quite a bit to be implemented properly.
In the future projects that use turn-based systems I will definitely keep this feedback in mind, thanks!
Took me way too long to figure out how to start the game.
just so you know: "[Deprecation] getUserMedia (microphone) usage in cross-origin iframes is deprecated and will be disabled in M63, around December 2017. To continue to use this feature, it must be enabled by the embedding document using Feature Policy, e.g. <iframe allow="microphone" ...>. See https://goo.gl/EuHzyv for more details."
Ok, I fixed it.
No stars due to the usage of copyrighted materials.
What even is this? I assumed it would be satire.
As for the quality, the gameplay is kinda meh.
The game doesn't even fill up the window it's in.
Without the copyrighted materials: 1.5 stars.
if the window was set up right: 2 stars.
So many times I would give up on a puzzle, look up the solution, and find that I had the answer right, I just wasn't finding the click area.
You've been working on this since 2014? Three years???
I've made better games in three hours...
I'm guessing this game was supposed to be a joke, but... What?...
The controls are awkward. I keep going off the screen with no idea how to get back. And "it's recommended to open in Edge"?! How do you screw something up that bad?!
But, hey, I like the idea, you've got the physics working very well
I just realized that Chrome doesn't support WebGL anymore, that's what was screwing it up...
Thanks for the feedback :)
EDIT: Fixed the camera in 1.2, try it out! :D
Such a cute game!
All of my critique has been summed up by everyone else.. so...
Good job!
Age 25, Other
Joined on 10/21/17