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enoua5

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This would be much better if the enemies took their turn at the same time as the player. Still calculate their turn after the player gives input, but make them move while the player is moving. This would speed up game-play significantly.

FacemanFoothand responds:

Thanks for the feedback! That would definitely change the pace of the game for sure. It would be quicker but would have to be reworked quite a bit to be implemented properly.

In the future projects that use turn-based systems I will definitely keep this feedback in mind, thanks!

Took me way too long to figure out how to start the game.

just so you know: "[Deprecation] getUserMedia (microphone) usage in cross-origin iframes is deprecated and will be disabled in M63, around December 2017. To continue to use this feature, it must be enabled by the embedding document using Feature Policy, e.g. <iframe allow="microphone" ...>. See https://goo.gl/EuHzyv for more details."

teppopo responds:

Ok, I fixed it.

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